WoT RU CT 1.20: Interesting Stun Mechanic Changes

Note that it’s only being tested on the RU Common Test. (previously a few days ago WG tested the Experimental Equipment nerfs on the RU server as well so who knows; maybe WoT RU became the testing bed of these changes)

Overhaul of the stun mechanic

  • Removed the ability to damage yourself in any way (except in modes where the rules allow you to damage an ally).
  • It has become impossible to stun an ally or self in any of the currently existing modes.
  • The stun does not extend if it hits an enemy that is already stunned.
  • The duration of the stun and the effect of the stun on the crew are now fixed values ​​and no longer depend on the amount of damage dealt. However, they may still vary depending on the equipment that was installed on the target machine.
  • The Additional Noise Insulation equipment has an additional parameter that reduces the effect of the stun on the crew (-10%/-15% depending on whether the equipment was installed in a specialized slot).
  • Removed the parameter that affects the duration of the additional stun (because the tank cannot be re-stunned during the previous stun). It will no longer be displayed in interfaces.
  • Increased the reward for the vehicle that caused the stun by ~7% when allies deal damage to the stunned enemy.
  • Removed the minimum stun duration limit. Previously, the stun time could not be less than 5 seconds (if it was less in time, it did not overlap).
  • The wording “Stun” in statistics, including post-battle, has been replaced with “Disorientation”. However, if the enemy received a stun from Artillery, mines, bombers, he still sees the inscription “crew stun”.
  • Campaign task conditions have been revised: all tasks related to stuns can now only be completed on self-propelled guns, which is explicitly indicated in the task conditions.
  • Simplified task conditions related to the total stun time (it is reduced by ~20%) and the number of stuns per battle if it was necessary to stun 5 or more vehicles. This is due to a decrease in the potential stun time for SPGs, the inability to apply a second stun, as well as the reworking of consumables for subsequent updates.
  Where will you play World of Tanks?

Decreased maximum stun time for self-propelled guns

All indicated values ​​are relevant only within the framework of the Supertest.

  • USSR
  • Germany
  • USA
  • France
  • Great Britain
PROJECTILE TECHNIQUE STUN DURATION (S) *
WAS IT BECAME
53-OF-500 SU-5 3.9 – 6.5 4.6
53-OF-531 SU-122A, SU-8, SU-14-1 6.6 – 11 7.7
53-OF-551B S-51, SU-14-1, SU-14-2, 212A 11.5 – 23 16.1
F-600D Object 261 11.6 – 29 20.3
F-625D S-51, SU-14-1, SU-14-2, 212A 12.6 – 28 19.6
PROJECTILE TECHNIQUE STUN DURATION (S)
WAS IT BECAME
Spgrgr 18 Hummel, Grille 6.3 – 10.5 7.3
Sprgr L Sturmpanzer I Bison, Sturmpanzer II, Grille 3.96 – 6.6 4.6
Sprgr G Hummel, GW Panther 9.6 – 16 11.2
SprgrG 31 GW Panther 9.9 – 18 12.6
Spgrgr 18 GW Tiger (P), GW Tiger 12.6 – 28 19.6
Gr. 18 Stg GW Tiger (P), GW Tiger, GW E 100 12.4 – 31 21.7
PROJECTILE TECHNIQUE STUN DURATION (S)
WAS IT BECAME
HE M101A1 M12 10.45 – 19 13.3
HE M102 M41 HMC, M44 6.24 – 10.4 7.3
HE M101M4 M12, M40/M43, M53/M55 11.5 – 23 16.1
HE A1M1 M40/M43, M53/M55 12.6 – 28 19.6
HE M146 T92 HMC 14 – 35 24.5
PROJECTILE TECHNIQUE STUN DURATION (S)
WAS IT BECAME
OE ml. 1917 AMX 13 F3 AM 6.3 – 10.5 7.3
OE M101M4 Lorraine 155 ml. 51, B.-C 155 55,
B.-C 155 58
12.15 – 27 19
OE ml. 1956 AMX 13 F3 AM, Lorraine 155 ml. 50,
Lorraine 155 ml. 51
11 – 22 15.4
PROJECTILE TECHNIQUE STUN DURATION (S)
WAS IT BECAME
HE 80lb Mk. 3 Crusader SP, FV207, FV3805 12.1 – 22 15.4
H.E Mk. V FV207, FV3805 12.5 – 25 17.5
H.E Mk. 1D FV3805 12.6 – 28 19.6
H.E Mk. 18 ConquerorGC 13.2 – 33 23.1
  Waffentrager: Legacy - The Official World of Tanks Soundtrack

World of Tanks offers various signup bonuses to new players, which can include:

Free Tanks: New players can receive free tanks by completing certain missions or by using a referral link from an existing player.

Premium Time: New players can receive a certain amount of free Premium Account time, which provides various bonuses, including increased XP and credit earnings, discounts on tanks and equipment, and more.

Bonus Credits: New players can receive bonus credits to help them get started in the game.

Personal Reserves: New players can receive Personal Reserves, which provide bonuses to XP or credit earnings for a set amount of time.

To receive these signup bonuses, players need to create a new account and follow the instructions provided during the signup process. It's important to note that signup bonuses can vary depending on the region and time of signup, so players should check the game's official website or in-game notifications for the latest offers.

Additionally, new players can take advantage of various tutorials and training modes available in the game to help them learn the basics of tank combat and improve their skills. These tutorials can also provide additional bonuses and rewards for completing certain objectives.

Leave a Comment