World of Warships Supertest: Spanish Tier III Cruiser Navarra

Historical background

Navarra, originally named Reina Victoria Eugenia, was a unique light cruiser of the Spanish Navy. The ship was laid down in March 1915, launched in April 1920, and completed in January 1923. Her initial armament consisted of nine 152 mm guns in single mounts and four torpedo launchers in pairs above water.

Her first deployment would be during the Rif War in which she served as flagship of the Spanish squadron. After the proclamation of the Second Spanish Republic, Reina Victoria Eugenia was renamed Republica. However, she would not keep that name for long. When the Spanish Civil War started, she was captured by the Nationalists while undergoing a major refit. Her main battery was moved to the centerline with only six guns remaining, her torpedo tubes were removed and a new anti-air armament was fitted. Her superstructure was also heavily modified and Republica was renamed Navarra. As the ship only re-entered service in 1938, she had limited war service.
For the rest of her career, Navarra was used as a training ship until she was decommissioned in 1951 and scrapped in 1956.

In World of Warships, we are getting Navarra as she was after the completion of her Civil War refit.

Ship’s preview

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull Engine Gun Fire Control System Main battery

Navarra (A)

Propulsion: 25 500 HP

SCI Mk III Mod. 1

152 mm/50 Vickers-Carraca on a shielded mount

Navarra (B)

SCI Mk III Mod. 2

General Characteristics

Stock Ship

Tier III
Health 19 600 HP
Torpedo Damage Reduction 0 %
Displacement 5 590 tons
Dimensions
Overall length 140.82 m
Beam 15.2 m
Overall height (keel to the highest point on the ship) 20.0 m
Freeboard 5.2 m
Main Armament
Maximum Firing Range 11.040 km
152 mm/50 Vickers-Carraca on a shielded mount 6 x 1 152 mm
Secondary Armament
Maximum Firing Range 3.200 km
88 mm/45 Flak on an MPL C/13 mount 4 x 1 88 mm
Maximum speed 25.0 knots
Turning Circle Radius 510 m
Rudder Shift Time 8.75 s
Surface Detectability 9.56 km
Air Detectability 5.11 km
Detectability After Firing Main Guns in Smoke 4.37 km
Consumables
Slot 1
Damage Control PartyWork time: 5 sCooldown: 60 s

Main Armament

6 x 1 152 mm/50 Vickers-Carraca on a shielded mount
Turret n°4 can rotate at 360°
 Maximum Firing Range 11.040 km
 Reloading Time 10.0 s
180 Degree Turn Time 18.0 s
Optimal firing angles at the front 45°
Optimal firing angles at the rear 30° for 5 guns
53° for 6 guns
Sigma 2.0 sigma
Maximum Dispersion 109 m
Shells
Type of Projectile  HE – 152 mm HE 99 lb
Alpha Damage 2 200
Penetration capacity  25 mm
Explosion size 8.7 m
Fire chance 8 %
Projectile Speed 900 m/s
Air Drag 0.395
Projectile Mass 45.0 kg
Type of Projectile AP – 152 mm AP 100 lb
Alpha Damage 2 900
Projectile Speed 900 m/s
Air Drag 0.399
Projectile Mass 45.4 kg
Projectile Krupp 2 100
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Secondary Armament

4 x 1 88 mm/45 Flak on an MPL C/13 mount
Maximum Firing Range 3.200 km
Reloading Time 4.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 88 mm Spr.Gr.
Alpha Damage 1 000
HE penetration 15 mm
Explosion Size 3.6 m
Chance to Cause Fire 4 %
Projectile Speed 890 m/s
Air Drag 0.446
Projectile Mass 9.0 kg

Anti-air Armament

4 x 1 88 mm/45 Flak on an MPL C/13 mount
Sector firing range 0.1 km – 4.6 km
Hit chance 90 %
Sector’s damage 5
Sector’s damage frequency 0.29 s
Sector’s damage per second 18
Flak clouds number 1
Flak cloud damage 700
4 x 1 20 mm/70 Scotti-Isotta Fraschini Mod.1941 on a Mod.1939 mount
Sector firing range 0.1 km – 2.0 km
Hit chance 90 %
Sector’s damage 16
Sector’s damage frequency 0.29 s
Sector’s damage per second 56

Fully Upgraded Ship

Tier III
Health 21 200 HP
Torpedo Damage Reduction 0 %
Displacement 6 450 tons
Dimensions
Overall length 140.82 m
Beam 15.2 m
Overall height (keel to the highest point on the ship) 20.0 m
Freeboard 5.2 m
Main Armament
Maximum Firing Range 12.144 km
152 mm/50 Vickers-Carraca on a shielded mount 6 x 1 152 mm
Secondary Armament
Maximum Firing Range 3.200 km
88 mm/45 Flak on an MPL C/13 mount 4 x 1 88 mm
Maximum speed 25.0 knots
Turning Circle Radius 510 m
Rudder Shift Time 6.25 s
Surface Detectability 9.56 km
Air Detectability 5.11 km
Detectability After Firing Main Guns in Smoke 4.37 km
Consumables
Slot 1
Damage Control PartyWork time: 5 sCooldown: 60 s

Main Armament

6 x 1 152 mm/50 Vickers-Carraca on a shielded mount
Turret n°4 can rotate at 360°
 Maximum Firing Range 12.144 km
 Reloading Time 10.0 s
180 Degree Turn Time 18.0 s
Optimal firing angles at the front 45°
Optimal firing angles at the rear 30° for 5 guns
53° for 6 guns
Sigma 2.0 sigma
Maximum Dispersion 117 m
Shells
Type of Projectile  HE – 152 mm HE 99 lb
Alpha Damage 2 200
Penetration capacity  25 mm
Explosion size 8.7 m
Fire chance 8 %
Projectile Speed 900 m/s
Air Drag 0.395
Projectile Mass 45.0 kg
Type of Projectile AP – 152 mm AP 100 lb
Alpha Damage 2 900
Projectile Speed 900 m/s
Air Drag 0.399
Projectile Mass 45.4 kg
Projectile Krupp 2 100
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Secondary Armament

4 x 1 88 mm/45 Flak on an MPL C/13 mount
Maximum Firing Range 3.200 km
Reloading Time 4.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 88 mm Spr.Gr.
Alpha Damage 1 000
HE penetration 15 mm
Explosion Size 3.6 m
Chance to Cause Fire 4 %
Projectile Speed 890 m/s
Air Drag 0.446
Projectile Mass 9.0 kg

Anti-air Armament

4 x 1 88 mm/45 Flak on an MPL C/13 mount
Sector firing range 0.1 km – 4.6 km
Hit chance 90 %
Sector’s damage 5
Sector’s damage frequency 0.29 s
Sector’s damage per second 18
Flak clouds number 1
Flak cloud damage 700
4 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Sector firing range 0.1 km – 2.0 km
Hit chance 90 %
Sector’s damage 29
Sector’s damage frequency 0.29 s
Sector’s damage per second 102

The Armor

External armor protection:

Citadel armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

Navarra doesn’t look particularly good right now. Her firepower is on the low end of the spectrum, especially with her poor firing angles and she isn’t particularly fast either. She also happens to have a pretty damn vulnerable citadel while quite a few other tier III cruisers have an almost non-existent/unreachable citadel.

Don’t hesitate to subscribe to our notifications to ensure you don’t miss any future articles.

Also if you are new to the game or want to get back to it, feel free to use my Recruiting Station code for free goodies such as Premium ships, premium time, and more: https://warships.net/yuzorah

Have a good one and see you soon!

World of Tanks offers various signup bonuses to new players, which can include:

Free Tanks: New players can receive free tanks by completing certain missions or by using a referral link from an existing player.

Premium Time: New players can receive a certain amount of free Premium Account time, which provides various bonuses, including increased XP and credit earnings, discounts on tanks and equipment, and more.

Bonus Credits: New players can receive bonus credits to help them get started in the game.

Personal Reserves: New players can receive Personal Reserves, which provide bonuses to XP or credit earnings for a set amount of time.

To receive these signup bonuses, players need to create a new account and follow the instructions provided during the signup process. It's important to note that signup bonuses can vary depending on the region and time of signup, so players should check the game's official website or in-game notifications for the latest offers.

Additionally, new players can take advantage of various tutorials and training modes available in the game to help them learn the basics of tank combat and improve their skills. These tutorials can also provide additional bonuses and rewards for completing certain objectives.

  Screenshots of the TS-54 tank from the World of Tanks supertest

Leave a Comment