World of Warships Supertest: German Tier VIII Premium Cruiser Schill

Historical background

Schill is based on the “Handelszerstörer” (trade destroyer) designs from 1941. This series of designs emerged from the previously canceled P-class (which was a larger version of the Deutschland-class) and the O-class (that we know in the game as Siegfried and if we want to be generous, we can also count Aegir) battlecruisers. While three O-class battlecruisers were ordered, their construction never actually started, partially due to a lack of materials and the fact that shipyards were busy printing U-boats.

However, in 1941, the Kriegsmarine decided to dust off the canceled P-class, modify the design and call it Handelszerstörer. The goal was to create a ship meant to deal with cruisers and destroyers thanks to its stronger armament and armor while being able to outrun battleships thanks to its speed. At least four designs were presented:

  • A 26 000 tons design with Diesel engines generating 120 000 SHP and allowing the ship to reach 31 knots. The main armament consisted of two triple turrets with 283 mm guns
  • The same as above but with two twin turrets with 380 mm guns
  • A 21 000 tons design with steam turbines and armed with two triple turrets with 283 mm guns
  • A 28 000 tons design propelled by a mix of steam turbines and Diesel engines and armed with two twin turrets with 380 mm guns

When it comes to Schill, she is based on the third design. However, Wargaming took quite a bit of liberty regarding the armor of the ship.

Ship’s preview

 

Ship’s commemorative flag

Ship’s permanent camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull Engine Gun Fire Control System Main battery Torpedoes

Schill

Propulsion: 140 000 HP

FKS Typ 8 Mod. 1

283 mm/54.5 SK C/34 on a Drh LC/34 mount

G7a T1

General Characteristics

Tier VIII
Health 56 800 HP
Torpedo Damage Reduction 13 %
Displacement 26 177 tons
Dimensions
Overall length 220.2 m
Beam 24.04 m
Overall height (keel to the highest point on the ship) 32.0 m
Freeboard 4.5 m
Main Armament
Maximum Firing Range 17.300 km
283 mm/54.5 SK C/34 on a Drh LC/34 mount 2 x 3 283 mm
Secondary Armament
Maximum Firing Range 7.600 km
150 mm/55 SK C/28 on a Drh Tr C/34 mount
105 mm/65 SK C/33 on a Dop. L. C/38 mount
2 x 3 150 mm
6 x 2 105 mm
Torpedo Armament
Maximum Firing Range 6.000 km
533 mm Vierling 2 x 4 533 mm
Maximum speed 32.5 knots
Turning Circle Radius 760 m
Rudder Shift Time 12.4 s
Surface Detectability 14.49 km
Air Detectability 8.17 km
Detectability After Firing Main Guns in Smoke 11.0 km
Consumables
Slot 1 Slot 2 Slot 3 Slot 4
Damage Control PartyWork time: 5 sCooldown: 60 s Hydroacoustic SearchNumber of charges: 3Work time: 120 sCooldown: 120 sTorpedo spotting range: 4.0 km
Ship spotting range: 6.0 km
Defensive AA FireNumber of charges: 3Work time: 40 sCooldown: 80 sContinuous Damage: +50%
Damage from shell explosions: +300%
FighterNumber of charges: 3Work time: 60 sCooldown: 90 sNumber of planes in a squadron: 3Patrol radius: 3.0 km

Main Armament

2 x 3 283 mm/54.5 SK C/34 on a Drh LC/34 mount
 Maximum Firing Range 17.300 km
 Reloading Time 16.5 s
180 Degree Turn Time 25.0 s
Optimal firing angles at the front 34°
Optimal firing angles at the rear 34°
Sigma 2.0 sigma
Maximum Dispersion 152 m
Shells
Type of Projectile  HE – 283 mm Spr.Gr. L/4.2 Kz.
Alpha Damage 3 200
Penetration capacity  71 mm
Explosion size 21.0 m
Fire chance 20 %
Projectile Speed 910 m/s
Air Drag 0.333
Projectile Mass 300.0 kg
Type of Projectile AP – 283 mm P.Spr.Gr. L/3.7
Alpha Damage 8 400
Projectile Speed 910 m/s
Air Drag 0.333
Projectile Mass 300.0 kg
Projectile Krupp 2 282
Projectile Detonator 0.01 s
Detonator threshold 47 mm
Ricochet Angles 45° – 60°

Secondary Armament

2 x 3 150 mm/55 SK C/28 on a Drh Tr C/34 mount
Maximum Firing Range 7.600 km
Reloading Time 7.5 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 150 mm Spr.Gr. L/4.5
Alpha Damage 1 700
HE penetration 38 mm
Explosion Size 8.1 m
Chance to Cause Fire 8 %
Projectile Speed 875 m/s
Air Drag 0.33
Projectile Mass 45.3 kg
6 x 2 105 mm/65 SK C/33 on a Dop. L. C/38 mount
Maximum Firing Range 7.600 km
Reloading Time 3.35 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 105 mm Spr.Gr. Kz.
Alpha Damage 1 200
HE penetration 26 mm
Explosion Size 4.65 m
Chance to Cause Fire 5 %
Projectile Speed 900 m/s
Air Drag 0.31
Projectile Mass 15.1 kg

Torpedo Armament

2 x 4 533 mm Vierling
G7a T1

Reloading Time 90.0 s
Maximum Distance 6.000 km
Optimal firing angles at the front 20°
Optimal firing angles at the rear 20°
Damage 13 700
Flooding Chance 227%
Speed 64 knots
Surface Detectability 1.3 km

Anti-air Armament

6 x 2 105 mm/65 SK C/33 on a Dop. L. C/38 mount
Sector firing range 0.1 km – 5.2 km
Hit chance 90 %
Sector’s damage 38
Sector’s damage frequency 0.29 s
Sector’s damage per second 133
Flak clouds number 6
Flak cloud damage 1 400
4 x 2 37 mm/83 SK C/30 on a Dopp LC/30 mount
Sector firing range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 6
Sector’s damage frequency 0.29 s
Sector’s damage per second 21
10 x 2 20 mm/65 C/38 on a twin mount
8 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Sector firing range 0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage 59
Sector’s damage frequency 0.29 s
Sector’s damage per second 207

ASW Airstrike

Fw.200 Condor – Depth charge airstrike
SC-150 Depth Bomb

Reloading Time 30 s
Number of charges 2
HP per plane 2 000
Attack range 0.5 km – 7.0 km
Number of planes in the squadron 1
Number of bombs in payload 2
Damage 4 200
Detonation timer 3.5 s – 4.5 s
Sink speed 7.5-11.3 m/s
Explosion radius 375 m
Fire chances 24%
Flooding chances 300%

Damage distribution

The Armor

External armor protection:

Citadel armor protection:

Turrets armor protection:

Turtleback:

Hidden armor protection inside the middle section and stern:

Personal Opinion

When they first showed Schill on stream, I was mildly interested. I was hoping that we would get a proper tier VIII Graf Spee with buffed dispersion and stronger armor and teeeeeeeeeeeeeeechnically, that’s what we got.

HOWEVER.

Wargaming, for God knows what reason, removed the Repair Party which was one of the key features of the Graf Spee, and why it was appreciated by quite a few people. One would have expected that the armor would compensate but nope. At best, the main belt is fairly large and she has a 30 mm deck but otherwise, her armor is far from noteworthy. In fact, the belt is quite thin for what you would expect of a large cruiser.
Also, we are forgetting a key element of why Graf Spee worked at tier VI. It is of course the overmatch capacity of 283 mm guns. With a 19 mm overmatch, you were able to slap multiple cruisers hard. At tier VIII though, unless you face tier VI cruisers or light cruisers with 16 mm hull, it will not be the same story.

So yeah… As of right now, Schill doesn’t particularly look promising.

Don’t hesitate to subscribe to our notifications to ensure you don’t miss any future articles.
Have a good one and see you soon!

Also if you are new to the game or want to get back to it, feel free to use my Recruiting Station code for free goodies such as Premium ships, premium time, and more: https://warships.net/yuzorah

Have a good one and see you soon!

World of Tanks offers various signup bonuses to new players, which can include:

Free Tanks: New players can receive free tanks by completing certain missions or by using a referral link from an existing player.

Premium Time: New players can receive a certain amount of free Premium Account time, which provides various bonuses, including increased XP and credit earnings, discounts on tanks and equipment, and more.

Bonus Credits: New players can receive bonus credits to help them get started in the game.

Personal Reserves: New players can receive Personal Reserves, which provide bonuses to XP or credit earnings for a set amount of time.

To receive these signup bonuses, players need to create a new account and follow the instructions provided during the signup process. It's important to note that signup bonuses can vary depending on the region and time of signup, so players should check the game's official website or in-game notifications for the latest offers.

Additionally, new players can take advantage of various tutorials and training modes available in the game to help them learn the basics of tank combat and improve their skills. These tutorials can also provide additional bonuses and rewards for completing certain objectives.

  Large decal for the affiliate with the streamer QuickyBaby in World of Tanks

Leave a Comment